Friday, July 26, 2019

week 3 face study



For homework:
Find a photo of a face. Paint the face as it appears. Do as much as possible without using the eyedropper.
Then using a mirror,  use your own face as a reference first to mimic the expression from the photo, and then to alter it.

Friday, July 19, 2019

week 2 still life


For homework, do a still life painting with 2 light sources... preferably two lamps of different types.

1. Any kind of material is OK
2. Limit to 3 hours.

Friday, July 12, 2019

weel 1 -Light logic review


For homework:


create a lighting scene with 4 primitive objects.
1. emissive shape
2. 2 lamps (one point light and one spot light)
3. make two lights colored.
4 plot overhead diagram

Essential hotkeys:
hotkey essentials
B = brush
E = eraser
Space = pan
Alt or option = color picker
X = exchange colors
Tab = turn off menus
Z=zoom
[  ]  = brush size
Tab= brush precision mode
L= lasso
Ctrl D= disable mask

Friday, May 31, 2019

Week 7

For next week, please bring in:
1. A value thumbnail (grayscale or color) which is fully lit
2. A 3D diagram of your scene

Friday, May 17, 2019

week 6 - thumbnails


For homework.. start creating rough line thumbnails toward the final project.
Bring in three next week for discussion. They should be simple and rough.

Guidelines include:
1. Include a character with a face and cloth or hair.
2. Include an environment.

Friday, May 10, 2019

week 5: hair and cloth



For homework:
Do a cloth or hair study. You can do a still life with cloth or a wig.  Or you can use a photo for a hair study, but life is always preferable.

Friday, May 3, 2019

week4





For homework:

Fine a photo of a face. Paint the face with the current expression.
Then using a mirror, first mimic the expression from the photo, then change the expression to something new and alter your painting to include the new expression. (See Aquaman ref)

Friday, April 19, 2019

Week 2





Assignment:
Paint a cube inside an ambient dome, just like we did with the sphere in class.
Add two spotlights to it, one white and one colored. Utilize an overhead diagram to calculate the rays.
Put each light on it's own layer, for a total of three layers:

1. ambient
2. spotlight 1
3. spotlight 2